ZONES

A project in Gananoque, Canada by Cody Barr
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Funding Successful

Stalk the exclusion zones in a solo-friendly modern sci-fi built on Cairn.
Backers: 176
Average Pledge Per Backer: $28 CAD

Funded: $4,877 CAD of $4,000 CAD
Dates: Feb 4th -> Feb 25th (21 days)
Project By: Cody Barr
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$4,877 CAD

current pledge level
Last Updated: February 25 @ 09:02 -0500 GMT

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funding period ended

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Latest News

Artifacts and You

February 21st - via: kickstarter.com
Artifacts are strange physics-defying objects that are found inside anomalies. Each artifact is brimming with power and danger. Stalkers seek these oddities to strike it rich, as artifacts are worth a small fortune to the right buyer. In ZONES,... (Read More)

Combat in the Zone

February 18th - via: kickstarter.com
Survival in the Zone is brutal, and combat is fast, deadly, and tactical. Whether you're facing mutants, rival factions, or the unknown, understanding the flow of combat is the key to staying alive. Here's how fights unfold in ZONES: THE... (Read More)

Downtime in the Zone

February 16th - via: kickstarter.com
Welcome back to the zone! Stalkers can take some time to get their personal affects upon returning to a safe location. This is done through Downtime actions. Downtime allows for researching, training, follow-ups, leads, upgrades, shopping, and... (Read More)

Missions and Keeping Busy

February 14th - via: kickstarter.com
In the last update, we learned about generating unique NPCs in the zone for players to interact with and making factions comes to life. In general, one of the most common interaction players can take with the found NPCs and factions is missions.... (Read More)

Creating Unique NPCs

February 10th - via: kickstarter.com
NPCS NPCs are revealed in ZONES when the player encounters someone important to their story. Typically, an NPC should be a key member of a faction, a mission giver, or someone close to the player. NPCs provide an anchor to the world and the story... (Read More)

A Look at the Trait System

February 8th - via: kickstarter.com
TRAITS Traits were introduced for playtesters in the last few months to add more personality to the players' characters and influence how roleplaying and reactions would play out. I first discovered the concept of traits while watching reviews of... (Read More)

First Week Check-In

February 6th - via: kickstarter.com
Hello! Thank you to all the backers so far for the support. As of writing this, we are just over a quarter of the way towards the goal, which is amazing! The campaign will be running for a full three weeks, with late backing available for a small... (Read More)

If you have additional news that doesn't appear here, shoot us a link!