CVLT (a trick-taking game)
A project in Brisbane, AU by Long Tail Games (Ash)022days
:
10hours
:
23minutes
Status: Active
Unique post-trick drafting.
Backers: 136
Average Daily Pledges: $391 AUD
Average Pledge Per Backer: $29 AUD
Funding: $3,906 AUD of $8,000 AUD
Dates: Sep 11th -> Oct 12th (31 days)
Project By: Long Tail Games (Ash)
Backers: 136
Average Daily Pledges: $391 AUD
Average Pledge Per Backer: $29 AUD
Funding: $3,906 AUD of $8,000 AUD
Dates: Sep 11th -> Oct 12th (31 days)
Project By: Long Tail Games (Ash)
Tags:
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Latest News
Update: Announcing EU Shipping!
September 19th - via: kickstarter.com
This is another quick update to let you know CVLT will now be shipping to the EU! This has been a request from the start of the campaign, and I appreciate the patience while I sorted out a distribution hub that didn't leave backers with unexpected... (Read More)
Update: Announcing UK Partner
September 18th - via: kickstarter.com
This is a very quick update that Travel Games in London is joining the campaign as our UK distributor! Travel Games focuses on quality, quirky games with a small footprint. I'm stoked to be working with Ben, but what does it mean for the UK... (Read More)
So what is a trick-taking game? And how is CVLT different?
September 15th - via: kickstarter.com
It's the first question I always ask when teaching CVLT: do you know what trick-taking is? There are usually three answers. Absolutely - just tell me how this is different Yeah... it's like... you might have to refresh me No, oh god, I'm so sorry... (Read More)
Launching a CVLT classic...
September 13th - via: kickstarter.com
Thank you so much for joining the CVLT 🍷 I always wait before posting the first update, just to get a sense of the campaign's trajectory, and try to calibrate my plans accordingly. In the first 36 hours, CVLT is 25% funded with 69 (nice) backers... (Read More)
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